



Nuclear war! Boom! It is now December 2025 in a world that has just now started to recover from atomic Armageddon. The war happened in the late 80s or early 90s, an assumption based on some internal references and the fact that the technology is right at a 1980s level, with no laser guns or matter transporters or any of that.
In the generation since the war, in "the city" (my money is on Philadelphia) a curious cultural obsession has taken hold of the populace in the form of a violent television gameshow called "Endgame", in which men stalk and kill each other in hopes of winning a huge prize of money, all to the delight of an audience watching at home. Of course, this is a total rip-off of King's novella The Running Man from 1982 (the Schwarzenegger movie of the same name came out in 1987 and has only a superficial resemblance to Endgame).
The rules are complex, the stakes are high, and the game has been going on for at least 15 years. A section of urban decay is set aside for each duel and rigged with multiple remote cameras to catch all the action. Each contestant, whether prey or hunter, is allowed two weapons, and while you'd think they'd pick bazookas and flame throwers, mostly they use edged weapons and small-caliber firearms.

Television control room.
Let's meet our hero, Ron Shannon, ten-time champion of Endgame and one of the most dangerous men alive. Shannon is played by Al Cliver (of 2020: Texas Gladiators fame), a scruffy Han Solo sort of guy who hides his softy heart behind a solid titanium wall of blank emotionless stares. His total lack of any emotion except detached coolness may be his character as written or coached, or it may just be the limitations of Al Cliver's acting ability, but either way it gets annoying after a while (hard to get behind a hero who has the emotional range of plywood).

Shannon.
To show his badassery Shannon has continually volunteered to be the prey in the game, quickly turning the tables on his hunters every time and earning both fame and fortune for himself. As we open our movie, Shannon's latest match is against three veteran hunters, perhaps his toughest test yet, but the season's point leadership is at stake (it's like NASCAR except with fewer accidental shootings and cans of warm Old Milwaukee). Karate Dude In Parachute Pants, an alleged martial arts expert with no apparent kung fu skills other than kicking a guy in the stomach while he's down is his first kill, proving no match for Shannon's tight black jeans and Ewan McGregor beard. The second kill is Token Black Man With An Axe, the only black man left in post-holocaust America, who sports a feathered leather bondage outfit and battle axe. The cameras are there for each final kill-blow, recording every gory detail for the fans at home.



Lilith.


Karnak.

SS Troopers.

Meeting the mutants.
To hammer that point home, Shannon is stopped by the Colonel and a group of SS Troopers on the way from meeting Lilith again. Not impressed by Shannon's celebrity status with the huddled masses, the Colonel sticks a pistol in his face and demands to know what he's up to.
Shannon is saved by Karnak and his best-fired-from-the-hip shotgun, repaying his blood debt to him by routing the Troopers and driving the Colonel away before he himself disappears into the night. There's some backstory to Karnak and Shannon that kinda sorta explains why they do the things they do, something about them being mostest bestest friends at one time or something, but it gets lost in all the cordite fumes and synth rock music. I will say I'm impressed by the Colonel's hands-on approach to leadership (exhibited here and at the end later), most people of his rank wouldn't dare go out into the field with the troops. I'm less impressed, however, by the abilities of the rank-and-file SS Trooper. Like Lucas' Imperial Stormtroopers, they are fabulous at massacring unarmed civilians, but when confronted by top-billed characters, no matter how outnumbered, they melt under pressure and flee like little schoolgirls. One wonders how the government has managed to hold on to power so long.


Eye Patch.

Ninja.
Next Shannon goes to get the Fat Guy, who is supposed to be one of the most physically strong men around (though he just looks chubby to me). Fat Guy is dressed like a World of Warcraft LARPer with faux Medieval footsoldier helmet and a flowing animal hide mu-mu. He comes armed with a wide battle axe (+2 Damage against Orcs and Wraiths, double hit points if using Magical Strength Bonus Potion) and an M1 Garand rifle on a too-short-for-his-bulk sling.

Fat Guy.
Lastly they recruit the Old Man, who is said to have the reflexes of a cat. We see him catch a knife in mid-flight during his interview, but (unsurprisingly) he never uses those quickness skills again (in fact, he mostly seems like a slow old man with bad knees). The Old Man has your standard PA burlap and cable knit clothes, and comes armed with a dinky little crossbow strapped to one wrist and an amusingly unlimited bag of hand grenades.

Old Man.
Ok, so you know how we've spent the last 45 minutes setting up the social, economical, and governmental structure of this city state? We've learned details about the legal system, the manufacturing base for both weapons and industrial capacity, the unique role of the Security Services in the government, and even how food and essential services are distributed in this new post-war economy. Not to mention detailing all the intricacies of the complicated Endgame show, going so far as listing past winners and explaining the season points system, international rules commissions, and gambling restrictions, and how in a way the show has become a system of conflict resolution for disputes between nations. Plus all the stuff about the television-obsessed culture in the city and how the Endgame show both placates and titillates a society which lives vicariously through the champions they see on television. Plus twenty minutes and half a dozen lengthy scenes that set up the SS Troopers and the Colonel and the government's wobbly power structure, their tenuous hold over the military, and their general disregard for human rights for non-citizens. Remember all that? Well, you might as well just forget it because we are about to leave the city for good and all that you have been shown will be totally pointless for the rest of the movie. Seriously, nothing you have seen for the last 45 minutes will ever come up again and it will have almost zero bearing on the last two acts.
It's like we have two completely unrelated movies, stuck together with spit and duct tape in a desperate ploy by screenwriters who had enough material for two separate hour-long movies with widely different plots, but not enough for one single two-hour long show. Maybe they already cashed the advance checks from the studio and were in a serious bind, but knew that as long as they gave the studio something with exploding stuff and boobies in a post-apocalyptic setting they'd be happy. Either way, I for one am glad to be done with the first half of the plot, it was growing tiresome and the unrelentingly dark visual look to the whole thing was giving me Seasonal Affective Disorder (seriously, filming at night and using blue filters is fine for a few scenes, but don't overdo it). The second half is more to my liking, an old fashioned road trip in the bright sun.

Will a nuclear autumn be blue?
And so the expedition begins across the blighted plains. As far as movies go, it's an old story, really, whether it's cowboys escorting pioneers through Injun Country, wandering samurai banding together to save a village, or Mad Max getting his Aussie brethren past Humongous and his goons, the basic idea of gritty, hardened men protecting innocent civilians on a perilous journey never fails to excite me.
Ok, let's reset. We have a column of vehicles (a dualie panel courier van, a tricked-out sedan, and two motorbikes), holding 15 people (Shannon, Ninja, Old Man, Eye Patch, Fat Guy, Expendable Driver, Professor, Lilith, and seven nameless mutants). All the mutants are in the van, which has no windows but does come factory-standard with a cupola-mounted machinegun on a pintle mount (fake gun, blinking light in barrel and rat-tat-tat foley'd in).

Column of vehicles.
The sedan is Shannon's personal car and it is two tons of pure awesome. If I may grind this baby to a halt let's have a lengthy, if ultimately pointless, dissertation on Shannon's PA car.
Why the silver paintjob? Why no doors or roof? Why the three inch ground clearance? Why the open grate over the engine compartment, doesn't it rain or snow out here? What survivor worth his salt would go to the trouble to make a vehicle that provides him with absolutely zero protection against attack and is too slow to escape pursuers? You can only use it during the summer months, the openness, along with the gravel-scraping clearance and the skinny 14inch tires, make it useless in inclement weather (heck, even a rain shower would drown it out, the engine is exposed). Now, admittedly, this sort of tube-frame PA car looked wicked cool in The Road Warrior, but that was set in sunny Australia, not monkeyass cold North America. And why is it always old Fiats and VW bugs that get converted to PA cars, will nothing of more substance and structure survive the End of Days? Why never off-road pickup trucks, which seem vastly more logical given the terrain and potential threats. And what's up with the huge 55-gallon drums spray-painted silver and mounted on the back? Surely they are not filled with flammable liquids and stacked eighteen inches behind the unprotected driver, right? And why the pimpalicious red pleather upholstery, does Shannon use this car to pick up chicks? And lastly we have a flamethrower (!) mounted internally with the nozzle set into the passenger's side hood, which seems frickin' kickass until the one time you see it in action and you realize that it only shoots a stream out about three feet in front of the car. Still, despite all these problems, I so want one... [Editor Pam: I see your problem, you're just jealous! So am I, I'm going to ask the mechanic I take my car to if he can mount a flamethrower on it.]

The vehicles.

Shannon's car.
Getting out of the city is actually pretty easy, despite what Shannon kept saying about how the chances were slim to none that they'd make it out alive. His plan seems to have been, "wait til dark then just drive west", and that worked out fine. The countryside stretching out west of the city looks like, oh, I don't know, maybe like a rock quarry outside Rome, perhaps? I know, I know, an Italian post-apocalyptic action movie set almost entirely in a rock quarry? Amazing!

The van.
As with all road movies, Endgame is linear in form, with encounters lined up along the way to the destination. Their first encounter in the wastelands is with a burnt-out car and some corpses. Getting out to investigate, they see that the dead are mutants who have either regressed to become half-human-half-monkey or half-human-half-fish. The Professor (who, despite not having a white lab coat on, seems to know everything about everything) explains that the fallout from the nuclear war caused all these genetic mutations, both the mental powers of his friends and these, more severe, physical mutations on display out in the hinterlands. Humanity, he claims, is moving backwards on the evolutionary tree, back to our ancestors who swung from branches and swam the shallow seas. Of course, this sort of involution is bullfeathers, but I'll be nice because it's obvious that the make-up department went to a lot of work to make the mutants look either like Curious George or Star Trek Andorians. I do wonder, however, why the only place we see these sorts of regressive mutations is out in the open lands, not in the city. [Editor Pam: I hate to disappoint all the fans of post-apocalyptic movies, but extensive research has been done on animals to evaluate the effects of radiation exposure, both on the exposed animal and on its descendents, and there are no picturesque mutants produced. Thankfully nobody is allowed to experiment on humans, as far as I know, but there are no half-human-half-monkeys among Japanese atomic bomb survivors and their offspring, either. It appears that radiation does not produce reverse evolution in human beings. I haven't heard of any of the Japanese survivors having any spooky mind powers, but I suppose the Japanese government could be keeping this a secret.]

Fish Mutant!

Monkey Mutant!
Then they come to a suspicious town, and instead of just driving around it, they decide to wander right in and are met by a blind monk (!) in a long black robe. The monk explains to them that they live out here in isolation "doing the Lord's work", but it's clear to everyone that there's something fishy about his story. Suddenly, a hundred monks swarm out from everywhere, a virtual ink-black wave of sandal-clad killers with scythes and machinepistols, all growling and moaning and acting quite un-blindlike. It's only through sheer luck and firearms accuracy (plus Old Man's bottomless bag of grenades) that our heroes manage to hold on, though the Expendable Driver character is killed (not even sure he had a name, so no big loss there).

Blind monks attack.
It's Lilith the mind-reader telepath who tells Shannon that the blind monks are using a captured mutant to "see through his eyes", and if he can find and kill that mutant then the monks will fall blind again. Shannon crashes a motorcycle through a wooden door (hell yeah!) and stabs and kicks his way up into the church steeple where he kills the captured mutant with a tossed axe to forehead. All this happens so fast that we don't have time to really think about how stupid all this is. The mutant was in a small room not facing the window, so even if the monks could "see" what he sees, it would be such a limited view as to be almost useless. Also, nice job in killing the mutant, Shannon, though perhaps you might have considered freeing him instead? As he was chained up and beaten/abused, he clearly wasn't here of his own design, so maybe he would have appreciated being liberated from his captors instead of having his hair parted down the middle. He might have come in handy later. [Editor Pam: I'm not going to ask here how a bunch of monks came to go blind and become homicidal, or why a bunch of homicidal blind people who formed a community are bothering to dress like monks.]

The mutant seer.
They stop next at a dry lake to rest and recuperate, though it's clear that none of the men brought along any personal belongings, not even a change of clothes or a toothbrush or anything. 200 miles is a long way over broken terrain, requiring at least a couple of overnight stops, you'd think they'd have to pack something, bedrolls, water bottles, a change of skivvies, some beef jerky, a nice Danielle Steel novel, maybe a flashlight, something other than the clothes on their backs and their weapons. Ever see a soldier out in the field with a huge rucksack? That's not all ammo and rockets in that pack, soldiers have stuff in there also, like extra socks and a spoon or two. But not wasteland PA heroes, no, all they need are rabbit-fur vests and their sniper rifles, comfort is for wimps and the dead! Anyway, Lilith and a Kid (a mop-haired five-year old boy mutant) go off alone to practice some Spooky Jedi Mind Tricks by the lake. The Kid is some sort of Super Mutant, with game-changing Q-like powers of seemingly infinite power, though contained in the easily-distracted-by-candy mind of a child. Shannon comes down and he and Lilith talk about the pre-war era, a time that neither of them seem to have any direct knowledge of (only the aged Professor remembers the old days before the war, the rest of them apparently weren't born yet). So, since they are in their 30s or so, I can extrapolate that WWIII was around 1985-90 or so? [Editor Pam: Your math sounds right, but this doesn't seem like nearly enough time for people to have adopted the weird clothing we see. It's not as if spinning, weaving, and raising cotton and flax were very common skills in late-80s America, and making your own clothing completely from scratch is slow going even for those who know how, so most survivors would be likelier to loot clothing stores and wear their clothes to rags. Of course, the fascist government seems to be producing clothing, judging from the guys at the TV station, but it doesn't look anything like this.]




Mutant army.

Monkey-man.

Does that guy have horns?


Fight!

Laying the bike down.
Meanwhile, back at the mutant camp, poor Lilith gets raped by the mutant leader, which is nothing new for Laura Gemser, who was one of the great exploitation actresses of her generation.
The look on her face as the mutant humpagrinds on her is one of detachment, fitting for her character, but the actress must be thinking to herself, "Son of a bitch, raped again?!? I swear I've been sexually abused in every single movie I've ever made. There must not be an Italian actor between the ages of 23 and 50 who hasn't raped me at least once on-screen. God, I hate being typecast."


Chillin' and posin'.

Fat Guy in wall.
Reunited with the caravan, they all get moving again and it's not much longer before they arrive at a rock quarry where they are to meet their contacts. I am so very tired of rock quarries by now. And abandoned warehouses and tractor factories, for that matter. Even old Soviet-era concrete bunkers annoy me. I know they are "traditional" post-apocalyptic settings, but just once I'd love to see something different. And if you think about it, what group of survivors in their right minds would stay in a blasted city or blighted region with nothing but gravel and rocks when surely there are areas of the country that still have trees and tillable fields and water sources? America (for example) is criss-crossed with literally thousands of rivers and dotted with hundreds and hundreds of lakes, any one of those verdant locations would be vastly preferable to the bottom of a rock quarry or a metropolitan area with a nuke crater in the middle of it.

Quarries are so dismal.
Anyway, as they wait, the Colonel and a platoon of SS Troopers show up. Remember them, from the city in the first act? Wouldn't blame you if you forgot, as they had completely and utterly disappeared for the last 50 minutes of the movie. But they're back now, and itching for a fight. One wonders how the SS managed to find this exact location and arrive here at the exact moment that our heroes did. Outnumbered a hundred to two, the fight ends quickly with Eye Patch riddled and dead and Shannon captured. The Colonel snarls at the mutants and it looks like it's going to get ugly. Oh my, look at all those zooming close-ups of the main characters' faces, so stern and determined, it's nice of the Colonel to wait patiently while Shannon thinks up a plan to escape, it wouldn't be fair if he just pulled the trigger now and got it over with.






